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ABOUT

HUNTSOUND = Nicholas Hunt;

         Hey! My name is Nicholas. Audio engineer, sound designer, gamer and ponderer of the

vastness of space based in a little town called Whitby, Ontario. I have worked in audio and music production for over 10 years and started designing sound for video games and

film in 2016.

         After years of playing in bands, recording and producing music, I discovered

the world of post-production and video game sound. After my first attempt at

replacing sound effects for a piece of footage, I was absolutely hooked. Since

then I have made sound design my focus and immersed myself in the indie

games and sound designer communities. This also sparked my eagerness to

study computer science and game development.

 

         For video games, I am currently learning how to code and develop my

own games to gain a better understanding of the process of developing

games. Every aspect of the game informs each other so the more I learn,

the better I can do as a sound designer.

          As for sound to picture, I was completely enthralled with the

level of detail put in to each and every frame. Practicing the craft

of linear sound design has drastically improved my ability to listen

critically, improve my attention to detail and hone my skills of balancing

the mix between SFX, dialogue, music and ambience to create an immersive

experience for the listener.

          Each project is its own adventure and I always look forward to exploring new

concepts, navigating new challenges and creating amazing sound to complement the

visuals of a game or film.

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Skills

Sound Design; Field Recording; Foley; Dialogue Editing; Mixing
Pro Tools; Reaper; Ableton; Wwise; FMOD;
Unity; Unreal Engine;
C++; C#; Python
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SERVICES

Asset Creation

From foley recording to manipulating sound, this is where the sounds for your project come to life. The goal of this stage is to create unique and high quality SFX, ambience and BGM that makes your game or film stand out.

Audio Implementation

The implementation of sound is the key to a well optimized and great sounding game. I specialize in Wwise and Unity implementation and make sure all sound assets and audio systems are working properly.

Interactive Audio Design

For game audio, interactive audio design is about creating a dynamic soundscape that provides the proper aesthetic of the game while also reinforcing game mechanics that communicate with the player.

Mixing and Mastering

The final steps in the audio process. This is where it all comes together. Making sure all sounds, music and dialogue play together nicely in the audio spectrum and translate clearly to the listener.

Linear Sound Design

Sound is just as important as the visuals. After the creation of assets, it's time to apply those sounds to the narrative timeline. Dialogue, SFX, foley, ambience and music will bring your cinematic, trailer, advertisement or film to life.

Audio Repair

Whether you need to remove excess noise or clean up dialogue in your recordings, I have access to the latest tools to help fix up those audio issues holding back a finished project.

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WORK

Contact

Get in touch! Ask me anything!

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CONTACT

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